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Last Updated: September 26, 2026
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Summary
There's so much new stuff in today's video: Today we start to reach into our 3d space and start moving In this episode, I discuss how to use the FBO from the last episode in order to draw out the current screen as a texture on an We continue off from the last lesson about frame buffers and upgrade our code to support and use Multiple Render Targets (MRT). Manage uniforms across multiple Credit: toji.github.io/webgpu-clustered-shading/
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