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Last Updated: September 29, 2026
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Summary
This is a simple game 3d scene developed in My game now features drifting clouds. I can dynamically adjust the thickness of the clouds and the brightness of the clouds. So beautiful water rendered by the old jME2 engine. Video made for High Quality JME Media request, so here it is! Images come from early [WIP]game made in SpaceShift: updated the NPS AI for working with new version of collisions. Demonstration of my new simple physics engine for use with This is a test of JMonkey 3.4 (jme) using a post filter processing to generate rain effect on the screen and lighting flashing. vk.com/spaceshift Актуальное видео о SpaceShift.