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Wave simulation demo 2
Wave simulation demo 2
Wave Simulation from scratch using finite difference method
water effect second try
FFT Waves - Violent
Gerstner waves with Improved normals/lighting
High resolution simulation of light refracting in a lens with an IOR of 1.1
Gerstner Waves 2
ESP32 Wave Equation Simulator
UE4 Stylized Ocean 31/08/23
Gerstner Waves WIP _ Parameters
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Last Updated: September 27, 2026
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Summary
Water body simulation in Unity, based on composite Gerstner Wave functions. Made with C++ and D3D11, uses gerstner waves and shaders to render waves in a pool. By: Gavin Bosman - 100781902 | Mekael Wasti - 100780179 The goal of this project is to: Provide a scientifically accurate and ... made with ezvid, free download at ezvid.com. CORRECTION at 6:16, the equation should end with dt^2 * s(x,t). CORRECTION at 3:48, the delta function approximation should ... My second try for the water effect. Used Gerstner wave simulation in C++ OpenGL. Still in progress! Though I think I'm done for the ... Showing Gerstner waves however still looks a material shader than an ocean shader.. A simulation of a linear pulse of light refracting in a spherical (well circular) lens with IOR of 1.1. Inside of the lens light travels ... More experiments with Gerstner Waves, this time 6 overlapped Waves. This is a wave equation simulator in 2D for the ESP32 LILYGO T-Display S3 microcontroller, running at 13 frames per second. Made just for fun. Gerstner Waves, waterline, underwater effect only below the waterline.