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Vulkan API physical based rendering using glTF models
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Vulkan example rendering a glTF 2.0 model with PBR material
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Vulkan PBR Demo
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Last Updated: September 28, 2026
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Summary
In this 2.5-hour deep dive, we take your A small graphics demo developed as my final project while studying at Sheffield Hallam University. The video showcases an ... Sorry if it comes out choppy. Screen recorder slows everything down. Running on NVIDIA and recorded with ShadowPlay. Camera controlled with gamepad. Physically Based Rendering with Image Based Lighting. Built on top of the Vise graphics