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Last Updated: September 28, 2026
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Summary
Stars, planets, and moons...oh my! Also a good excuse to talk about the different uses of float vs double vs int vs long. Project ... Just a quick demo of my progress so far. Damn that's a nice fps counter. For the game I'm working on, V0xel Sp4ce (A voxel game in space, believe it or not) I decided to use a MassEffect-esque So here is a small project of mine showing a code: github.com/IndividualKex/ProceduralGrid discord: discord.gg/eEY75Nqk3C tiktok: ...
Unity Tutorial A Procedurally Generated Galaxy Part 1.pdf
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