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Last Updated: September 30, 2026
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Summary
Tested how big peaks on load /unload terrain. I made another custom node used to identify an area you are currently at in a quick explanation how I got it working Link to the shader FIX: github.com/lgsvl/simulator/issues/693 Quick update video for TMA, the texture bombing This video shows how to correctly use MicroSplat with Get the asset before version 1.1 releases : u3d.as/1yE0 Quickly showing off a simple multi layer Gamer, developer, both playing games and creating game content with Tilemap: axulart.itch.io/dirt-and-grass-2d-platform-tileset Enjoy the video, if you have any questions ask in the comments ...
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