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Unite 2016 - Unity for Films
Unite 2016 - Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution
Unity at GDC 2016
Unite Europe 2016 - Storytelling: Lights, Camera, Interaction!
Unity at GDC - Made With Unity Sizzle Reel
Adam | Unity
Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019
Low Complexity, High Fidelity: The Rendering of INSIDE
Unity at GDC - ECS for Small Things
Improve mobile game performance in real time with Adaptive Performance | Unity at GDC 2019 Keynote
Unite Europe 2016 - Next Generation AI for Unity
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Last Updated: October 1, 2026
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Summary
Some of our favorite creations made with Each year we ask the community to join us in voting for their favourite projects made with For many years, we have dreamt of films and games converging. Now, making films with a real-time Get the assets here: github.com/richard-fine/scriptable-object-demo This session goes over ScriptableObject class in detail, ... Chad Johnson speaks with Marcos Sanchez of "Adam" is an award-winning real-time-rendered short film, written and directed by Veselin Efremov, and created by the Getting the Megacity demo to run on mobile was a major challenge, with 4.5M mesh renderers, 200K unique objects per building, ... March 23, 4:00 pm (San Francisco) - Learn about In conjunction with Samsung, we've developed Adaptive Performance to deliver longer play times and smoother frame rates ... Artificial intelligence in games is back! An increasing number of games from AAA titles to small indies games are realizing that the ...