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Last Updated: September 30, 2026
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Summary
What if you could animate thousands of characters on screen without tanking your performance? Enter Vertex Animation Textures. I will compare the performance of regular 150K objects with gravity calculations. In this Quick Tip we are going write a basic Unit A quick look at my custom A* Pathfinding implementation managing 100k individual agents simultaneously on a grid-based map. Get my Complete DOTS Course! cmonkey.co/dotscourse Play my Steam game! cmonkey.co/dinkyguardians ... Sign up for the Level 2 Game Dev Newsletter: eepurl.com/gGb8eP This video will teach you how to write basic FREE 7 HOUR DOTS Course! youtube.com/watch?v=1gSnTlUjs-s ✓ FREE Game Dev Report Newsletter ... This is a small demo project I have made to learn and to check the performance gain of the new Game objects are slow (demonstrated clearly in this video) so you have to go to In this video I give some compelling arguments why your