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GPU Fluid using compute shader in Unity
Early Obi compute shader tests (2)
Unity compute shader rendering test.
Unity compute shader for vertices deform
Understanding Compute Shaders in Unity
Early compute shader tests (4)
Compute shader test on Unity
4 Million Particle Infinite Cloud — Unity Compute Shader Showcase
Real-Time 3D Game of Life on GPU — 128³ Cells, Unity Compute Shaders
GPU Fluid 3D using compute shader in Unity
Unity Graphics.DrawProceduralNow + Compute Shader
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Last Updated: September 28, 2026
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Summary
Calculate visibility of 100K vertices against tetrahedron, with 100 Find my code here: github.com/cinight/MinimalCompute 3D version: youtube.com/watch?v=1Yi4Wek994M ... Now with proper rendering (and tangent space basis calculation), using structured buffers and surface I made my own GPU ray tracer in This video showcases my journey to understand and utilize Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;). Again, 30000 particles with ... A real‑time view of over 4 million particles rendered inside an infinite particle cloud, fully simulated and updated using a custom ... A fully GPU-driven 3D cellular automaton — over 2 million cells (128³) simulated and rendered in real-time using
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