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Last Updated: September 29, 2026
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I'm working on a procedurally animated character controller that uses physics for the torso and inverse kinematics for the arms ... Look at the comments in the console to better understand what is happening. Calling it TigerFish for now. Remember those old ... With just a few natural-language prompts, I've been working on the character controller in Using premade assets can help you get your idea from your head into Get bonus content by supporting