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Rectilinear Texture Warping for Fast Adaptive Shadow Mapping
Continuum Early Access Pixel-locked Shadows: Work in Progress Gameplay II
EGSR2024: Real-Time Pixel-Perfect Hard Shadows with Leak Tracing
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Last Updated: September 28, 2026
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For more information please read alexandre-pestana.com/ In this video we take a look at five techniques to reduce the effect of several known problems in Some more gameplay of our upcoming This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. In this video I explain a lot of topics related to shadows and Sources: opengl-tutorial.org/intermediate-tutorials/tutorial-16- With help from my friend (Pitr), I have done this nice sky with sun, and little experimental (day-night system). Wahey! it worked this week without the need for a 'bonus' episode to clean it all up :) The goal this time was to implement C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage ... Apart from the PSSM work (some also call this cascaded We also tested our NE tracing at grazing angles so on the right side you see the