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Playtesting Tiny Combat Redux
Tiny Combat Arcade - Missiles, Targeting, Basic AI
Tiny Combat Arena - Unified Damage Model
Tiny Combat Arena - AI Dogfighting
Unity 3D: Tiny Combat Redux - Guns and Damage
Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack
Tiny Combat Arena - Cluster Bomb Testing
Tiny Combat Arena - AI Jet Dogfighting!
Tiny Combat Arena - Fishbed AI Aircraft Development
Tiny Combat Arena - Chaff Testing
Tiny Combat Redux - WIP Dumb Bombs
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Last Updated: October 1, 2026
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Summary
I THINK I FINALLY FIGURED OUT FORMATION FLIGHT!! Thank you Jane's for the inspiration to some really dirty and ... While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ... Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an One of the great benefits of a unified flight model, is a unified damage model. Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... I spent all day trying to come up with something clever, and it was driving me crazy so instead I did the simplest thing that could ... Getting the F-5 into the game after only one night (modeling + setting up the config) is proof that this new workflow works. Adding ... Just a bunch of clips from getting the data-driven planes working. The Fishbed is being used a testbed because it's such a simple ... Going through the list of essential features I think are needed before a main branch patch, one of them being chaff for the radar ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...