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[LibGDX] Java Game Development Video 7 - Auto-Tiling update. Custom seed. Tile interaction.
libgdx on Android tests
libGDX 2.5D shader bug fix and optimizations
LibGDX Tutorial - Fix your timestep
LibGDX AStar Pathfinding on a Tiled Map
libGDX Asteroids
Bullet Physics in libGDX #4 - Debug Drawer
Java / LibGDX - Terraria Auto Tiling
LibGdx Tutorial: Rendering a TiledMap
TileMap with Collision Detection using LibGDX (Pokemon Overworld / Top down)
Cosmonaut - New tileset - test level
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Last Updated: September 27, 2026
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Summary
So this was actually not requested, but since I heard people are having problems with it, I thought I'd make a video about it. ask.fm/dermetfan/answer/106827972714 If you want to dispose a single asset without disposing the whole AssetManager, ... It has been a while since I last worked on my java game, as I got carried away with other projects that I figured would be more ... I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... In this part of Gamengineering Tutorials we fixed our time step and learned a bit more about the simulation of a game. If you want ... In this video I briefly talk about the Debug Drawer for Bullet, and show how to set it up as we will use this tool in future videos. An early attempt at a marching square / blob tileset algorithm resembling Terraria. Made in Java using the TileMap with Collision Detection using I spent the last month drawing tilesets for the final version of Cosmonaut. Here is a short level showing a sample of the new tileset.