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Last Updated: September 28, 2026
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First of a series of incremental updates showing how to implement gameplay mechanics using This update adds new animation entity for pickups and small effects (used when picking up a gem) and sloped terrain: character ... This update adds acceleration and control while in air, that gives much more interesting gameplay. It also adds more collision ... WIP 6 - Enemies Added basic enemy behavior, collision detection and killing them. Juping on an enemy causes it to vanish inside ... This WIP2 version adds player/level interaction: the player can jump on platforms, fall from heights, get blocked by walls and pick ... This update adds basic sound effects with SDL2-Mixer library, and the player can now be hit by an enemy. When an emey hits the ... Second work in progress diary. Actor management has been implemented, as well as three actors: the player itself -previously it ... Demonstrating texture pack swapping and world navigation. Tileengine is a graphics framework for recreating 16bit graphics styles Super Nintendo Mode 7 effects or other Sega Genesis ... Example program showing how to create a This uses the "Arcade" and "Pymunk" libraries from