Game Engine Programming 057.2 - Tile-based light culling: dispatch compute shader | C++ Game Engine
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Last Updated: September 28, 2026
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Summary
Here is a quick update on the new version of the This software was made in Processing. processing.org/ I'm using Bresenham's line algorithm to calculate the lighted I've got a nice, subtle realtime I don't think this works as well. The video above is a tech demo. It illustrates the following Orthographically projected textured squares, lit by using raycasting to figure out whether or not a