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Surge Engine: Frozen Hill Import Test (Unity Framework)
Highrunners - Devlog #2
devlog 2: the movement update
Creating Multi-Verse | Devlog #2 | Unity Game Development
Unity space game devlog #2: weapons, targeting and signature.
Switching Game Engines... Twice - Devlog #7
Migrated my game to Unity | Noxgate Devlog #6
Making Progress on My Vehicular Combat Roguelite Game | Devlog 2
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Last Updated: October 2, 2026
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Summary
It's been a while, but I'm back. Tags: # Finally, the trailer is here. Framework: github.com/sokilopersonal/SurgeEngine Discord: discord.gg/aYe6WSvrtB. Showing my Sonic framework (game). It was made with the newest Highrunner: jason-studios.itch.io/highrunner Evan King = really cool breakcore = made for game In this video I showcase the A* pathfinding algorithm that works with mesh colliders and implement object selection Link to This video goes over the basics of weapons and how they influence the state of the firing ship. In the last 6 months I have remade my movement-based roguelike game, originally made in Wishlist Bumper & Thumper on Steam: store.steampowered.com/app/4696920/Bumper__Thumper/ In this