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Stingray Engine Code Walkthrough: #4 Console server
Stingray Engine Code Walkthrough: #20 Plugins
Stingray Engine Code Walkthrough: #5 File system
Stingray Engine Code Walkthrough #23: Story & UI
Stingray Engine Code Walkthrough: #7 Data compiling
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Last Updated: September 29, 2026
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Summary
A look at the implementation of collection classes in the In this part we look at high level objects: Units, Levels and Worlds. What they contain and how they get updated. In this part we go through the animation system, from low level compression up to animation blending and state mahcines. In this talk we go through some questions that have been submitted by people watching this talk series. In this talk we look at the threading system: performance, job system, thread safety, etc. This talk discusses why we choose to add a scripting language to the Looks at the implementation of the console server, which handles communication between the This talk presents the Story system - our cutscene animation system and the This session goes through the details of how we compile data from source formats to binary resources.
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