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Getting Started with Linux Game Development (Steam Dev Days 2014)
Is Early Access Right for You (Steam Dev Days 2014)
OpenAI Dev Day was... meh
Game Development with SDL 2.0 (Steam Dev Days 2014)
100% Steam (Dovetail Games) (Steam Dev Days 2014)
Embracing User Generated Content (Steam Dev Days 2014)
The Evolution of Gaming Hardware (Steam Dev Days 2014)
OpenAI COOKED
What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
Steamworks Features -- A Technical Overview (Steam Dev Days 2014)
Community and Communication in Games-As-Services (Steam Dev Days 2014)
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Last Updated: October 2, 2026
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Summary
On Jan 15-16, 2014, Valve hosted over 1200 game In this video we'll cover everything you missed at OpenAI Gabe Newell welcomes attendees to This presentation will cover Valve's approach to the acquisition, collection, and interpretation of data across our products and ... This talk is targeted at Windows Early Access is a tool to develop your game with the community by giving them access to your title before it is officially released. My book about Post-Labor Economics - "Labor Zero" is now available on Amazon for pre-order: ... This talk will offer a high-level overview of Simple Directmedia Layer 2.0. It will cover the features of the library and how it can ... Building your game with user generated content in mind can add significant ongoing value to your product and create a deeper ... Alienware will be discussing the past, present and future of gaming hardware. Speaker: Marc Diana (Alienware) Join My Newsletter for Regular AI Updates forwardfuture.com My Links X: x.com/matthewberman ... We've figured out what affordable VR hardware will be capable of within a couple of years, and assembled a prototype that ... This talk is designed for partners that are new to Steamworks features and those who would to discover what new features are ... Although there has been a robust discussion in our industry about how the transition to games-as-services affects the way we ...