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OLD: Neos VR Tutorial: Graphing audio with AudioSourceWaveformMesh
3 Body Problem [Neos VR]
Neos New Player Experience
Mesh Based Visualiser for Audio in Neos VR
OLD: Neos VR Tutorial: Using ValueMultiDriver to drive FOUR lights.
Using up to 8 trackers on full body avatar in Neos VR (devlog)
OLD: Neos VR Tutorial: Multiple audio outputs for the same audio source
Welp I think I’ve broken NeosVR
Neos VR is BETTER than VRChat #shorts
OLD: Neos VR Tutorial: Using AssetMultiplexer to change Materials.
Practicing capture of video from #VR #neosvr #virtualreality #metaverse #nftavatar #void #voidarmy
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Last Updated: September 28, 2026
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Summary
After splatting a few bugs, I'm now able to link Wave Multipliers together as (and with) Wave Nodes, to layer extra tones together. I took the code from the Wave Components I've been making, and stuck it in the LogiX node system so I can use the connection ... It's a nasty, primitive implementation on my part, but hey, it gets me eyes on the Quick and dirty simulation of the 3 body problem, made using Gotta love these new players who end up saying, "that's so cool!" repeatedly on their first day. No triggering yet, it just windows by the current audio buffer. I'll probably add triggering next so regular There are FOUR lights, let's drive them with a ValueMultiDriver. ValueMultiDriver let's us drive multiple values with one component ... Testing support for 8 tracker full body calibrator in Rukio asked for a way to output the same audio source to multiple locations. This shows you how using the "AudioOutput" ... Thanks for watching, find me everywhere else at: probableprime.co.uk/ Checkout Neos at:
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