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Procedural Dungeon Generation with Binary Space Partitioning!
Vectored Spatial Partitioning Research
Space partitioning k-means and bin algorithms
Using Octrees and A* for Efficient Pathfinding
Speed-up your simulations with Spatial Partitioning.
Spatial Hash Grids & Tales from Game Development
Hierarchical-Pathfinding Explained
Space Partitioning - Bounding Volumes
RTS Pathfinding Explained (and Why It Feels So Good When It Works)
A* Pathfinding (E01: algorithm explanation)
Applied Algorithms - (02) - Space Partitioning
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Last Updated: September 29, 2026
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Summary
Version two, much more stable routes through the dynamic world. Still a work in progress. Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... Isle Goblin on steam if you're interested! :) Steam: ... Learn how to build epic procedural dungeons using Binary Actually "vectored" doesn't really apply or make sense, it just sounded cool. Octrees in Unity offer an efficient way to optimize large 3D Recommended books (on Amazon): ... This video goes over how the algorithm and implementation works in much more detail. I do not fully explain everything, but I do ... In this video, I'm breaking down how RTS Welcome to the first part in a series teaching Applied Algorithms is a series of videos where I create a small algorithm to use in an app. Algorithms are not just for coding ...