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Valve Source Code 2013 Tutorial (Episode 8.5): Issues With The Source Shader Editor
Source Shader Editor - Refractive water overlay shader
Lens Flare Post Process - Source Shader Editor
Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]
Source Engine Procedural Sky Shader BY KAJAJJJ
Source Engine Modding Tutorial #1: How to EASILY Setup Source SDK 2013, Visual Studio 2013, Hammer++
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Last Updated: September 26, 2026
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Summary
Hello everyone and welcome to a new (probably short) series of videos I do involving the В этом видео я расскажу как добавить First of the series of tutorials I'll be uploading to help people learn how to use the First implementation of a global unified Just a test using normalized uv offsetting for proper refraction of the framebuffer. Simple but cool looking effect. It needs some work. I will explain the process later on. :P. In this tutorial, I show you how to setup the
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