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Last Updated: September 26, 2026
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Summary
Hello everyone and welcome to a new (probably short) series of videos I do involving the Uses a simple edge detection/Sobel Kernel for X gradient, then Y. You'll see "Gaussian weighting" because I used the old nodes ... Simple but cool looking effect. It needs some work. I will explain the process later on. :P. GitHub repo : github.com/sho3la/ShaderPlusPlus am just testing my software demo code from shadertoy seascape ... ... basically don't need chapter one because we already have a way to run the shader through the Today we SHADERed, a recently released, open This effect uses a 7x7 array, however 4 offsets are zeros. :P The offsets are aligned in a circular shape. This method is easy and ... Just a test using normalized uv offsetting for proper refraction of the framebuffer. Link to GitHub : github.com/Jaysmito101/TerraForge3D Link to
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