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03. Valve Source SDK: Character Design & Integration with HL2 Neosis Interactive English
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Last Updated: October 1, 2026
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Summary
Hello there! This is a map I created in about 3-5 hours. It wasn't hard at all, it was just a lot of triggers and traps! Time: 3-5 hours. Meh, I'll keep it up now. I wanted to test Camstudio in Hammer. I also wanted to test on the perfect speed for these speed runs to ... the first trap i didn't die becuz i wanted to show u the second one.Anyways,this uses several different triggers. This map was basicly a test of everything I know. Just think of it as a summary of what I learned this year ;). Time: 1 1/2 hours ... A tutorial about how to set up Hammer and create your first map with the Tutorial about the trigger_hurt tool. my channels: ○ 3kliksphilip: youtube.com/3kliksphilip ○ 2kliksphilip: ... This is a tutorial by Bandorin, he's teaching you how you can create different primitives easily without using any tools but the Block ... 1 year on and we're finally getting somewhere with this! Testing additional relay points for npc_combine_s patrol points. Thanks to Fashoda crisis! Found on Interlopers.net! In this video you will learn how to make hatch (trapdoor) in Hammer Editor. Removed buttons sfx because they may be annoying ... A fairly basic tutorial showing you how to make an automated train (tracktrain for the sort you could control in Half Life 1, perhaps ... In this Tutorial we are going to go through what you need installed to create maps for Valve games & what the tools are in the ... This video has been ripped from either the "Character Design & Integration with HL2" DVD or the "3D Content Creation" DVD, ...