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Source Engine - Dynamic Lights & Shadows test
Volumetric Lighting in the Source Engine - Test 2
Source Engine Dynamic Lights test
Dynamic Skybox Door Ex. [Source Engine]
Source Engine: Dynamic Shadows Test
Dynamic Lighting in Source
Volumetric Lighting in the Source Engine - Test
Source Engine: Dynamic lights/shadows
Deferred Rendering in Source SDK 2013 - Dynamic shadows + Timecycle System (Day/Night)
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Last Updated: September 27, 2026
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Summary
This is a simple yet nice-to-look-at test for the This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. Using doors to trigger the skybox change and using a low- Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. Small texture test I made in the I finally made it.. I finally got my This video showcases a deferred rendering port in my This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Not an important video at all, just showcasing an idea I had for editing angles and other attributes via a CFG file rather than a ...
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