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Open Source Software Renderer & Crowd Tech
R&D: 3D Software Rendering Techniques
Pure software C++ 3D renderer.
BSP Trees: The Magic Behind Collision Detection in Quake
Code overview - Software rendering front end
#9 3D Software Rendering Tutorial: Transform Framework
Software C++ 3D renderer with LOD.
BSP, Texturing - Software Rendering #2
FFP v0.5.0 || 3D Java software renderer || Gun with bullets and BSP map
GSP 381 Visibility Ordering with BSP Trees
3D software renderer
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Last Updated: September 25, 2026
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Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... 0:16 - What is this series about? 1:15 - Why would you use a After much persistence, finally i could understand how GitHub page: github.com/brilliantgames/BG-C- In this video, I play around with various sofware The Queen-Whore was working on a pure An explanation of how Quake, and other games it, use this revolutionary data structure to stop the player from walking through ... Join me as I discuss the code that drives the front end of Lamorna Engine's In this video, we set up a framework for general purpose triangle transforms. Starting Code: ... This video shows off the gun (not my model or texture) and bullets. These are all done using primitives, the muzzle flash is a cone ... I want to show you the current state of my