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RT-VLF w. PCSS soft shadows and irradiance mapping
Soft Edged Shadows
Shadow volume test 1
regl: Shadow Volumes
spg shadow volumes opengl demo 1 [glitchy]
How I Implemented Shadows in my Game Engine
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Last Updated: October 2, 2026
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Summary
An old demo of a technique for rendering CGI2020_Session RENDERING AND TEXTURES / Dynamic Shadow Rendering with In this video we will explore two techniques for creating This video illustrates VLF technology to globally illuminate environments. An avatar is integrated into the environment with ... I used a fragment shader to render the penumbra. I used the stencil buffer to stencil Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...