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Dynamic Shadows in the Source Engine
How I Implemented Shadows in my Game Engine
Source Engine Texture Shadows Tutorial
Making the Source Engine Beautiful again
Source engine realistic shadows
Source Engine: Dynamic Shadows Test
The Secret Behind Source's Lighting
SHADOWS! // Hazel Engine Dev Log
Source Engine Dynamic Shadows 2
Shadows in the Source Code
How to get dynamic shadows in Half-Life 2 (env_projectedtexture)
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Last Updated: September 28, 2026
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everything is done with csm, bye bye lightmaps. When it comes to baked lightning only bounce / global illum is being used. Here's how it (sometimes) works in Team Fortress 2 in the This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Devlog video about "Homegrown", a casual farming game I'm creating using my own In this tutorial I demonstrate how to enable the Texture This is a sponsored video for Dell. Dell's Inspiron 5675 Gaming lineup here: bit.ly/2AZ4kGD Hopefully this video ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. An explanation of the technology behind the Patreon ▻ patreon.com/thecherno Twitter ▻ twitter.com/thecherno Instagram ▻ instagram.com/thecherno ...