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Last Updated: September 30, 2026
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Rain VFX — SDF Collision & Surface Twitter: Facebook: facebook.com/groups/theartofcode/ Patreon: ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Got really curious about Realtime A real-time tabletop water sandbox made in Godot 4. Runs at ~750 fps at 1152×648 on an RTX 3080. Techniques & references: ... For the source html code, demo and all other tutorials see matthias-research.
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