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Deferred Rendering Test
PAW Engine - Deferred rendering test
Deferred Shading Test #5 (Peugeot 504)
Deferred Rendering - Interactive 3D Graphics
Deferred Shading Test #4 (SSLR/HDR/Bloom)
XNA Deferred Rendering Test
Deferred Shading Test #3
Deferred Rendering Test for Haunted House room
Real-Time Deferred Rendering with 3,000 Instanced Objects
XNA Deferred Rendering Test
Deferred Shading Test #1
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Last Updated: September 28, 2026
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Summary
First experimental attempt to add transparent surfaces, the easiest way. Also, SSLR is much better now. This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. Third day, now with reflections. Sadly, quality isn't good enough. Maybe I'll find a way to improve them later (well, I hope so).