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Real-Time ScreenSpace Reflection
Vulkan Real-Time Path Tracing: Shiny Sphere
Testing the reflections on a sphere
Path Tracing (OpenCL)
Why WebGPU Is Replacing WebGL (And What You Gain)
GLSL GPU Sphere Tracing using WebGL, Part 4: Reflections
GLSL GPU Sphere Tracing using WebGL, Part 6: Reflective Floor
Realtime Shadow Mapping & IBL Specular Reflections | 3D Game Engine
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Last Updated: September 28, 2026
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Summary
This new feature could enhance the gamedev code: github.com/amengede/ This video shows my first implementaiton of This is a short video created in Blender, testing the behavior of the This is a small path tracing example performed on a mainstream GPU (HD6950). The scene includes two This is the 45th video of a video series about " Implemented Lambertian, Blinn-Phong, Schlick, and Some big changes to the engine. Both of these features combined took me quite some
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