Building demolition: VolumeBreaker and Rayfire test-03
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Last Updated: October 2, 2026
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Summary
MirVadim demonstrates a workflow for creating a multi-stage glass demolition simulation. By utilizing the RayFire plugin for 3ds Max, this tutorial covers point cloud setup, fragmentation, and the use of the Repair Cracks feature to ensure that cracks remain hidden until the appropriate time during the impact sequence. Technical Demonstration of some Unity Black Friday! 500 BEST Assets on Sale! assetstore.unity.com/?aid=1101l96nj&pubref=rev_rayfire ⚡ Get Here is a small test of synchronizing Unity's Mirror with Join the Discord: discord.gg/3kvKVc39TW Remember to to be notified of new weekly tutorials: ... In this tutorial you can learn how to create basic Interactive demolition of falling object. Website: RayFireStudios.com FAQ: ... First rendered test using new Voronoi fragmentation type in version 1.43 with Interactive Demolition feature. Here Youcan ... Connectivity component overview. Allows to activate Inactice and Kinematik objects by their connectivity with other fragments. Download Hello friends, In this video I had explained that the intro of Split mesh with Cebas VolumeBreaker and physical simulation with