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RandomChaos 3D Engine - Terrain Example 1
RandomChaos 3D Engine - Planet Shader with Atmosphere
RandomChaos 3D Engine - Ocean Example 1
RandomChaos Generic XNA - Physics
OpenGL 3D Game Engine: HD Shadowmaps and VHS Post Processing
Randomchaos C++/DX11 Library Render Targets
RandomChaos Generic XNA - Under Water PP
RandomChaos GSM - Beta
GLFW - Opengl 3 - Post Processing tests
3D Java Game Engine Part 8: Post Processing Effects
Post-Processing & Some Renderer Features - Mirage (Vulkan/C++ Engine)
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Last Updated: September 25, 2026
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Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... This clip shows the terrain functionality the This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2. This shows the Ocean/Water functionality in the This clip is showing the early stages of my physics A recent update on my OpenGL game So, having just got my SpriteBatch code to be able to instance the spreites (and cleaned up all the memory leaks this created) I ... Well this is the short for that goes with my GSM Beta release. You can down load this library and example project here: ... I haven't been working on this for the past few months but figured I'd ease into working again with some simple graphical effects! vulkan The past couple of weekends I decided to kick-in some