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Sticks AI Pathfinding Collection With Tile Placement in Python with Pygame - Gameplay Test Showcase
Pathfinding & Searching Tree Algorithms | DFS, BFS & A* in 20 lines of Python code
A* (A-Star) Pathfinding Algorithm Visualization on a Real Map
Artificial Intelligence for Games - State Machine and Pathfinding
AI - FSM, Path-finding, Steering & Expectation Emotion
Shortest Pathfinding Simulation for Robotics | Dijkstra Algorithm in Python (OpenCV)
Finite State Machine using Python and Fysom
KeePaway - Demonstration of basic AI including A* and a finite state machine
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Last Updated: September 25, 2026
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Summary
Random map generation with cellular automata. State machine for enemy Tiles are placeholders for development stage!! Gameplay test showcase of the Sticks game built using Implementation of the Depth-first search (DFS) algorithm in 20 lines of Second year assignment for a module called This video demonstrates a fully interactive visual simulation of the Dijkstra Algorithm built using This is a game that I made with a friend/classmate for my This video shows the popular game Snake being played by an