Pathfinding algorithm comparison: Dijkstra's vs. A* (A-Star)
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Last Updated: September 26, 2026
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A tricky one to do a video about this, but here is an tutorial implementation of the A* path finding algorithm, programmed in C++, ... 00:00 Intro 01:38 Change the lengths! 06:34 What is a good potential? 12:31 Implementation 16:20 Bonus Tom Sláma's video: ... Pathfinding can be a fundamental component of your game. Truly understanding how it works gives you fine-grained control of ... Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and ... Improving on Dijkstra, A* takes into account the direction of your goal. Dr Mike Pound explains. Correction: At 8min 38secs 'D' ... A* is a graph traversal and path search algorithm, which is often used in many fields of computer science due to its completeness, ... Full Tutorial: blog.finxter.com/