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Programming the MEGA65 [3]: ARRAYs
Programming the MEGA65 [6]: Sprites in Basic
💾 Program Your First MEGA65 BASIC Game in 15 Minutes!
Programming the MEGA65 [7]: Sounds in Basic
Programming the MEGA65 [8]: About Banks and Memory
Programming the MEGA65 [10]: Goodbye to BASIC
Programming the MEGA65 [2]: Graphics in Basic
How to use more memory on the X16, C128, C64, Mega65 in Basic
Commander X16 and MEGA65-Core Side by Side
Mega65 Converter Tool
MEGA65 Raster65 Demo: XEmu vs. Real Hardware
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Last Updated: September 29, 2026
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Summary
This Trailer explains why it is important to write software for the Lesson3: About ARRAYS and how to complete the game started in lesson 2. Memory access and orgnaization in Basic and also in Assembler on the Commodore 65. Last Lesson on Basic - showing some advanced constructs. Trivia: In addition - this is my first experimen with a "green room" - not ... Even Basic programs can use memory expansions. See how you can reduce loading times and build larger worlds on your ... The two 8-Bit Retro Computer project in the Commodore community are here on the same table. I'll compare the x16 and the ... I've written a Tool to convert palette, sprite and tilemap data to binary,assembly or basic code The demo is written with TRSE, the ...