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Episode 5: Lets Get Interactive - Processing 101
Processing: Interactivity part 2
Processing Tutorial: Lesson 5 - Framerate and Adding Color
5.1: Boolean Expressions - Processing Tutorial
Processing: Interactivity part 4
Processing: Interactivity part 3
Processing: Interactive Photo Page
TouchDesigner Dynamic Particle System Part 5: Interactivity and Procedural Kinect CHOP Workflow
Lesson 5 - Interactive Programs
Chapter 5, part 3
processing- while loop mouse interactivity
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Last Updated: September 25, 2026
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Summary
Here we return to our character program and make use of the draw, mousePressed, and keyPressed functions. Use mousePressed, mouseX, and mouseY to interactively draw on the canvas with the supplementary material to the lesson on my website: ... Here we describe the draw function in a Some of our most popular programs are now available over on the website: programmingforpeople.com/shop ... Here I describe the pmouseX and pmouseY variables. This video covers the very basics of a conditional statement and a boolean expression. Support this channel on Patreon: ... In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents!