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Platformer PRO - WIP - Integration with Map System
Platformer PRO - WIP - 101 Platform Samples
Platformer PRO 2 - WIP - Advanced Enemy AI with Graphs
Platformer PRO - WIP - 100% Automated Saving & Loading
Surfacer demo - procedural pathfinding 2D-platformer framework for Godot
Pathfinding for Platformer Part 1/3 - Tutorial GameMaker Studio 2
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Last Updated: September 29, 2026
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devlog If you want to the project and me you can my chanal. ^-^ If you have any questions about the technical ... First look at the new enemy type and some of the new movements. Video is a bit long and rambling but there is some good stuff in ... Just showing you where this is going. Not sure I'll get to 101 but there will be a lot of samples. Using graphs to create complex enemy AI. This feature is not yet released but should be out around June/July 2020. Persist your game between levels, sessions, or whatever you need. Try out the Surfacer framework at levi.dev/surfacer. Or fork the code at github.com/levilindsey/surfacer. A procedural ... Done in the course TNM095 at Linköping University. Angry-face AI follows the player using a modified A* algorithm. Work is ... This is the second of a 3 part tutorial showing how to make a pathfinder that should be able to use any tileMap. This video goes ... This is the first of a 3 part tutorial showing how to make a pathfinder that should be able to use any tileMap. This video goes over ... This is an alpha version of the Hey ! This is the first part of my