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Rendering Techniques - Phong Lighting & Normal Mapping
Deferred rendering using Blinn-Phong lighting with different normals using OpenGL 4.5.0 C++.
2025-06-11 Phong lighting demo with pixel-art texture and normal map
2D shading using normal maps (Phong & cell shading)
2025-06-17 Phong lighting demo with pixel-art texture and normal map, and multiple coloured lights
2D Lighting Experimenting using normal maps
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Last Updated: September 28, 2026
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Summary
NIH2 is a toy software rasterizer written in Rust as a hobby project. This video shows its This is an example of using deferred rendering for Demonstration of an HLSL shader that applies Blinn- Learn more: digitaltutors.com/tutorial/713-CG101-Texturing In many cases, high-resolution models cannot be used ... Head to squarespace.com/cgmatter to save 10% off your first purchase of a website or domain using code ...