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The Beauty of Perlin Lines
Perlin Noise Particles 1
Perlin Nebula
Particles on GPU
Perlin Noise Particles 2
960*540 particles on force map generated with perlin noises
Perlin Wind
Generative Flow
Trigonometric Targetting | GenGein
Particle Engine in DirectX10.
Real-Time Particle Fire and Smoke
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Last Updated: October 1, 2026
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Summary
Taken from Robert Hodgin's Hello Cinder tutorial but implemented in OF. I also did an actionscript version. See rsdn.com.au. Interactive Installation made with processing. visionlabz.com This is my first Installation working with perlin noise. The user ... A quick demo showing off what a little perlin noise can do for particle emaission. A nebula effect from many Perlin noise-driven particles. 262 144 particles simulated and drawn entirely on GPU, made by me with C++ and OpenGL. Particle count can be increased to 1 ... Another example of what perlin noise can do for particle emission. Using OpenGL ES 2.0 and GLSL. This program written in Scala can handle 3000 * 3000 particles in 60fps on GTX560ti. I guess ... Single stream of particles in a Perlin noise 'wind'. Collapsing Perlin particle system. Very nice GPU particle example of trig' targetting. Each particle is following a target that is a variation of time and trigonometry. Simple particle engine written in C++ using DirectX10. Particle physics is fully computed on GPU. A particle system written in C++/OpenGL for the course Advanced Computer Graphics Programming (TNCG14), spring 2009 at ...