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GrappleRun - Devlog 2: Infinite Mode and UI Housekeeping
Stealth Action Game Devlog 1
Devlog #3: Working UI, Save/Load System & Level Transition (Voxel Moon)
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Last Updated: September 28, 2026
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Summary
apologies for the chair noises in the background, i apparently cant sit still for 5 minutes lol) How do you turn an indie game's menu into an animated comic book? In this Unity I'm making a Wild West duelling game called Draw. In this episode, I start turning the prototype into something that actually feels ... Welcome back to PhelRin! Today we're diving into a quick if the links are cut off, check the comments) In this GrappleRun