Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 1 - Final)
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Last Updated: September 25, 2026
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Summary
A demonstration map for testing Implementation PSSM on XNA http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html. For more information on Reloaded, the blog: fpscreloaded.blogspot.co.uk/ Apart from the PSSM work (some also call this cascaded Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. games ➤ Support Blitz Updates on Patreon: patreon.com/blitzcoder ➤ Need Blitz Help?