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OpenGL - A small walk inside my procedurally generated terrain.
OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps
OpenGL + Bullet Pool Table Application
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Last Updated: October 2, 2026
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Summary
Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...