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Last Updated: September 26, 2026
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Summary
In my Fucture Engine, which is mainly based on Programming Assignment of Creative Technology, Universiteit Twente. by: Adrian Alpin & Ina Schicke Including: Ported Daniel Shiffman's implementation of Craig Reynold's Boids program into class with Charlie Whitney at Parsons Design and Technology 2013 This is a quick example of the capabilities of a particle library that I am designing in C++ as a sophomore in college. This example demonstrates how to create a flat plane from triangles, and then oscillate its vertices to obtain a dynamic surface. Following youtube.com/watch?v=mhjuuHl6qHM source code ... patriciogonzalezvivo.com/blog/?p=170&preview=true&preview_id=170&preview_nonce=78186803a7.