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Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression
Multiplatform Libgdx Gamedev Tutorial - part 10 - Fonts and basic ui
Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects
Multiplatform Libgdx Gamedev Tutorial - part 26 - Music!
Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite
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Last Updated: September 27, 2026
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Summary
The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ... Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute. Let's tweak our game's balance and reward player for completing levels! Lesson Transcript: (with code snippets): ... Now we can lose with stype! Adding fonts and displaying player lives and defeat message. Transcript: ... Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ... Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ... Today we have an important day: we actually get to implement an important Professional game programming with Let's fix a few bugs and start introducing the sound! Lesson Transcript: (with code snippets): ... Teaching our enemy how to attack this time! Transcript: ...
Multiplatform Libgdx Gamedev Tutorial Part 27 Android Controls.pdf
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