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{Shido/test} Voxels test with physic/multi-threading
Urho3D and multi-threaded generation of chunk based cubic voxel surfaces.
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Last Updated: September 27, 2026
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Uses: -Perlin noise for random terrain heights -Procedural mesh created in code, all contained in one gameobject which means ... A small project I've been working on. The chunks are 32x32x32 and the world can extend (nearly) infinitely in any direction. this is a CS C++ channel now github.com/desertedman/desertedcraft. In this episode we are going to work on a system so we can execute Dynamic updates working well, but chunk loading still causes some freezes (physic update ) and it seems that there is a memory ... Generation of a 384 x 256 x 384 github.com/linkzeldagg/GLPlayground. Loading a huge terrain when your game starts up, can easily make the loading time feel long and frustrating to the player. Instead ... Representing layered 3D noise with meshed I am finally able to add entitles into the Complete Java course: codingwithjohn.thinkific.com/courses/java-for-beginners