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Math for Game Developers - Prop Positioning (TRS Matrices)
Math for Game Developers - Model Transform Matrix
Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics
What Kind of Math Should Game Developers Know
Math for Game Developers - Merry-Go-Round (Matrix Transformations)
Math for Game Developers - Specularity
Essential Maths For Beginner Gamedevs - Which Math is Useful
Math for Game Developers - Faster Matrix Inversions
Vectors & Matrices | Gamedev Math
Math for Game Developers - Character Movement (Points and Vectors)
Math for Game Devs [2022, part 3] • Matrix4x4 & Cross Product
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Last Updated: September 27, 2026
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Summary
Patreon: patreon.com/Kazestuff Streams: youtube.com/ twitter.com/KazeEmanuar ... Placing props with different positions scalings and rotations by creating a TRS The last video in our triangle mesh sub-series talks about how to position your triangle mesh in the world, and actually it's super ... In this short lecture I want to explain why We learn how to make a merry-go-round that spins, and an object sitting on the merry-go-round. Really this video is just a ... The specular term of our lighting model gives a surface the feel of shininess. Find the source code here: ... There's plenty of tutorials on learning We don't need to know the original translation and rotation Primarily for my students at FutureGames - I will only read chat/superchats during breaks! Assignments here!
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