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Math for Game Developers - Smooth Move(ment) (Linear Interpolation)
Math for Game Developers - Specularity
The Aerospace Euler Angles
Math for Game Developers - In-Game Example
Math for Game Developers - Updated Bullet Collisions (Coordinate Systems)
Math for Game Developers - Bullet Collision (Vector/AABB Intersection)
Euler Angles Explained | Numerical Methods with Python 7
Math for Game Developers - Character Movement 5 (Unit-Length Vectors)
Vectors for Game Developers Part 2: How to Calculate Direction Angles for Aiming #gamedev #maths
Math for Game Developers - Big Boss Enemy (Matrix Scaling)
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Last Updated: September 30, 2026
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Summary
Moving a character to a specific location by creating a vector between two points. Question? Leave a below, or ask me ... Smooth out character movement by interpolating the velocity vector. Find the source code here: ... The specular term of our lighting model gives a surface the feel of shininess. Find the source code here: ... Our box-line intersection algorithm needs to be updated because we've transformed all our boxes with TRS matrices. In this video ... We take a break from character movement this week and look at firing a bullet through our scene with a line/box intersection ... This video covers how to intuitively understand eulers Getting Pac-Man to look at Inky by creating a normal-length vector pointing from Pac-Man to Inky. Question? Leave a ... Learn how to build a real-time aiming indicator in Unity using vector Scaling our basis vectors makes a scaling matrix that we can use to scale up the size of our little enemies to make bigger enemies ...
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