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Box3D physics (W.I.P.) - Mastering C++ Game Animation Programming, Enhanced Chapter 14
Mastering C++ Game Animation Programming - Interview with Author Michael Dunsky (GameDev)
How I Made SpeedTree's Node Editor in C++ Winforms | Indie Devlog
Dynamic Shadows (finished) - Mastering C++ Game Animation Programming, Enhanced Chapter 14
Dynamic Lights (finsihed) - Mastering C++ Game Animation Programming, Enhanced Chapter 14
Box3D physics (W.I.P.) - Mastering C++ Game Animation Programming, Enhanced Chapter 14
Node Graphs to Native Code - Part 2⚡C++/C#/Zig Gamedev Live
Animation Programming Basics
Infinite grid shader - Mastering C++ Game Animation Programming, Enhanced Chapter 14
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Last Updated: September 28, 2026
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Summary
Publishing Date: March 28th, 2025 List of features included in chapters 1-13, as shown in the video: - Load static and naimation ... Vulkan example code from Chapter 14 of my second book, enhanced this time by the "VK_KHR_multiview" extension. Indie devlog series following the development of Bright Life - a new 3D flora generator tool for indie Solo indie developer making Traction Point, a vehicle exploration puzzle
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