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L4D2 Mapping Tutorials #19, Multi-Gamemode Support - Qdude
L4D2 Mapping Tutorials #8, Input Output System - Qdude
L4D2 Mapping Tutorials #20, Intro Camera - Qdude
L4D2 Mapping Tutorials #11, Hints - Qdude
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Last Updated: September 28, 2026
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Summary
Part 17. In this video, I finally go over publishing your Part 2. Optimization is the most important thing to get right in your Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ... Part 13. Today I go over all the niche mechanics Part 6. Today we learn how to spawn weapons and items. The placement and randomness of these items is a key factor in Part 4. In this video, I go over the navmesh, which is the system AI use to path around the Welcome to the first part of my Part 10. Today I teach how create the two main types of Panic/Crescendo events, Holdouts and Gauntlets. Holdouts are where the ... Part 3, and it's a short one. Clipping is necessary for any game, but it's especially necessary for Part 16. Today I go over the Mission file. It's a simple text document where you change parameters to your liking. This is also what ... Part 19. For this video, I teach how to make a Campaign Part 8. The Input Output (I/O) system is essential to Part 20. Back with a small batch of some new Part 11. Today I go over how to create the hints that are commonly seen in official and custom
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