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Java 3D Software Renderer | Version 2
FFP v0.4.1 || 3D Java software renderer || Lightmaps v2 (ray traced shadows and color)
Java Software 3d Renderer Test 1
[Java 3D] from scratch - Portals and Cells Occlusion Culling Experimental Reimplementation Test #2
Wave simulation 3D Processing JAVA - Double slit experiment
[Java 2D / 3D] from scratch - Binary Tree Occlusion Culling Spans (C-Buffer) - Test #1
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Last Updated: September 25, 2026
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Summary
Going through the book Developing Games In Just another quick scene demonstrating the Backface culling! Z buffering! Rasterization! demonstration of multithread raytracer in Decided to upload a new video of this small project of mine. Video of the first version here: ... As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... This is a quick program I wrote for fun. W,A,S,D to move and spacebar to jump. You can download the source code at ... ok admittedly the title doesn't make a whole lot of sense but basically: i implemented a raster board i implemented depth Added shadows to the lightmaps by ray tracing and Note: some user reported to me that maybe the 'BSP' is not the appropriate term in this case as the level is not being partitioned, ...